[saveBuffer]
start 38.3
end 51.81
layer 21
; Stores the buffer in the video card memory as
; a texture, for a later use

; Integer representing the texture unit
; That will store the current screen contents (0 to 9)
fTextureUnit 1

; Clear the screen buffer after capturing? (1=yes, 0=no)
fClearScreenBuffer 1

; Clear the depth buffer after capturing? (1=yes, 0=no)
fClearDepthBuffer 1